That’s still a kind of design if you want to split hairs. No, they don’t hire people to do that.Ī writer, then, is someone who isn’t involved in the design, or isn’t as involved in the design, I should say, as they’re often asked to create a story inside the context of a design which has been provided to them. What you’re picturing right now is a Project Director. In fact, that’s the best description in a nutshell: a narrative designer is about designing the player experience. The most complicated version is the narrative designer, which is a fancy way of saying "the person who shapes the game’s narrative, as well as the one who writes all the words."īioWare has narrative designers because RPGs need people who will come up with the design for all the quests you need to do, who plan out the arcs for the characters and who figure out not just what the story of those things will be but how the player will experience them as they go through the game. This is a more pertinent question than you think, as not all writing jobs in the industry are the same. First: What kind of writer do you want to be? It’ll be handy to have as a link the next time someone asks me this question anyhow, and I deleted the last article like this I wrote. I’m sure there are articles on becoming a game writer you could track down with Google, but since people keep asking for my advice I’ll give some. Now that’s a dev job which offers some security. I mean, there are not many full time writing positions available in the entire industry, and yet I suspect becoming a writer is near the top of the "most common dev job wanted" list. You’ll have to forgive me for wondering, however, because people tell me they want to write video games a lot. Short of that, you’re going to have to work inside a box of a size which is smaller the further down the chain you reside.īut hey, I’m not going to tell you which one you are. You have to work in the industry for quite some time to get to that point, or start your own company. The ones who picture being a game writer as the one who gathers all the other developers into a room and pitches an outline which they will then fall in love with and go make, with the writer’s job being to make sure they keep on task. We do get the people who have ideas, however. Writing doesn’t get that, at least, so I should be thankful. QA has the added indignity of people wanting to get into the field for the express purpose of using it as a stepping stone to something else. There are also lots of people who like the notion of getting into game development but figure they’ll never have any real skills like programming or art so this is their best bet.įolks in QA get that a lot, and let me tell you: they love it. There are lots of people who’ve done the research, who know exactly what they’re getting into when they say this and who spend years earnestly pursuing their goal. I mean, I don’t want to shoot down your dream. Do you want to write video games? Do you? Do you really? Be honest with me.
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